{"id":161508,"date":"2023-11-27T18:14:16","date_gmt":"2023-11-27T14:14:16","guid":{"rendered":"https:\/\/forbes.ge\/?p=161508"},"modified":"2023-11-27T18:14:16","modified_gmt":"2023-11-27T14:14:16","slug":"8-core-principles-of-gamification-or-how-to-gamify-anything","status":"publish","type":"post","link":"https:\/\/dev.forbes.ge\/en\/8-core-principles-of-gamification-or-how-to-gamify-anything\/","title":{"rendered":"8 Core Principles of Gamification or \u201cHow to Gamify Anything\u201d"},"content":{"rendered":"<p><em>Gamification is a design that places the most emphasis on human motivation in the process. In essence, it is Human-Focused Design (as opposed to \u201cfunction-focused design\u201d).<\/em><\/p>\n<p>&nbsp;<\/p>\n<p>Gamification \u2013 the buzzword that&#8217;s been hanging around like that one friend who never knows when the party&#8217;s over. It&#8217;s not rocket science, folks: slap some game mechanics onto your dreary task, and voil\u00e0, it&#8217;s suddenly &#8216;fun.&#8217; Right?<\/p>\n<p>No, not really.<\/p>\n<p>Making money is awesome but what people really crave is a cash-meets-fun combo.<\/p>\n<p>We&#8217;ve got two main reasons why anyone does anything: they either want to, or they&#8217;re being strong-armed into it. And let&#8217;s face it, nobody likes to be strong-armed. It&#8217;s like being told to eat your veggies as a kid. You&#8217;ll do it, but you&#8217;ll sulk about it.<\/p>\n<p>We don\u2019t want that. We want to be happy while doing something.<\/p>\n<p>The gaming industry was the first to master Human-Focused Design &#8211; how to make people do stuff in a way that makes them happy.<\/p>\n<p>Since games have spent decades (or even centuries depending on how you qualify a game) learning how to master motivation and engagement, we are now learning from games, and that is why we call it Gamification.<\/p>\n<p>Enter Yu-Kai Chou and his eight core drivers of gamification. It&#8217;s like reading the secret recipe to Coca-Cola, but for making boring stuff fun.<\/p>\n<p>Let\u2019s take them one by one.<\/p>\n<ol>\n<li><strong> Epic Meaning and Calling<\/strong><\/li>\n<\/ol>\n<p>It&#8217;s like convincing yourself that your morning jog is saving the planet, one step at a time. A recent survey tells us half the workforce would happily take a pay cut for a job that&#8217;s more Captain Planet than a corporate drone.<\/p>\n<p>Today&#8217;s workers aren&#8217;t just looking for a paycheck; they want to be the hero in their own workplace saga. They want to feel like they&#8217;re the chosen ones, on a quest so unique, so vital, that no one else could possibly be doing it. It&#8217;s like thinking you&#8217;re the only one who understands the lyrics of a deep indie song.<\/p>\n<p>But let&#8217;s not kid ourselves, this &#8220;chosen one&#8221; feeling is as real as my chances of winning the lottery. Yet, it&#8217;s this very illusion that gets us out of bed, coffee in hand, ready to change the world&#8230; or at least our little corner of it.<\/p>\n<ol start=\"2\">\n<li><strong> Development and Accomplishment<\/strong><\/li>\n<\/ol>\n<p>Think of it like your favorite RPG \u2013 it&#8217;s not just about slaying the dragon; it&#8217;s about the journey to becoming a dragon-slaying legend.<\/p>\n<p>First things first, every good game (or workday) needs a killer storyline. Why? Because stories are to humans what cat videos are to the internet \u2013 irresistible. They&#8217;re the secret sauce that makes us care about what we&#8217;re doing, even if it&#8217;s as mundane as filing reports.<\/p>\n<p>But here&#8217;s the kicker: the game&#8217;s all about progress. It&#8217;s like watching your character go from zero to hero, but in real life. You&#8217;re leveling up, beating challenges, and maybe even getting some shiny digital bling along the way \u2013 hello, leaderboards and badges!<\/p>\n<p>It&#8217;s not enough to just do good; we want our names up in lights, even if it&#8217;s just on a virtual scoreboard. It&#8217;s like getting a gold star in kindergarten \u2013 trivial, but oh-so-satisfying. We want proof that we&#8217;re not just cogs in the machine; we&#8217;re cogs that are outperforming other cogs!<\/p>\n<ol start=\"3\">\n<li><strong> Empowerment of Creativity and Feedback<\/strong><\/li>\n<\/ol>\n<p>To keep the human cogs turning, throw them a puzzle, a riddle, something that gets those neurons firing. It&#8217;s like dangling a mystery novel in front of an avid reader \u2013 they can&#8217;t help but dive in. Encourage them to break out their mental paintbrushes and go Picasso on the problem.<\/p>\n<p>And don\u2019t forget about Feedback.<\/p>\n<p>You can&#8217;t just let them paint their masterpiece and then leave it to gather dust in the attic. Show it off, applaud it, give it the spotlight it deserves. It\u2019s like telling a kid their fridge art belongs in the Louvre. It&#8217;s not just about solving the puzzle; it&#8217;s about being recognized for that Eureka moment.<\/p>\n<ol start=\"4\">\n<li><strong> Ownership and Possession<\/strong><\/li>\n<\/ol>\n<p>Gamers (and let\u2019s face it, all of us) love to own stuff. Not just any stuff, but stuff we&#8217;ve battled virtual dragons for. It&#8217;s like the digital equivalent of hunting and gathering \u2013 except you&#8217;re collecting pixels instead of berries.<\/p>\n<p>Owning these virtual goodies does something magical. It makes the game \u2013 or any platform, for that matter \u2013 stickier.<\/p>\n<p>So, leaving it? That&#8217;s like walking away from a piece of yourself. In a world where reality often disappoints, these small possessions are often a source of major comfort.<\/p>\n<ol start=\"5\">\n<li><strong> Social Influence and Relatedness<\/strong><\/li>\n<\/ol>\n<p>The reason online games are addictive is because of other players.<\/p>\n<p>Multiplayer isn\u2019t just a feature; it\u2019s the heart of the gaming universe. It\u2019s where the magic happens. You\u2019ve got your points, badges, leaderboards \u2013 the whole digital enchilada. And as you level up, you unlock new toys and tricks.<\/p>\n<p>That\u2019s the hook \u2013 it\u2019s social, it\u2019s competitive, it\u2019s addictive.<\/p>\n<p>Why can\u2019t we use this we use this in UX design?<\/p>\n<ol start=\"6\">\n<li><strong> Scarcity and Impatience<\/strong><\/li>\n<\/ol>\n<p>Ever tried to watch a video on a slow internet connection? That&#8217;s our brains on scarcity. It&#8217;s like being on a diet and dreaming of donuts \u2013 the less you have, the more you want.<\/p>\n<p>Games are like life on fast-forward. You click, something awesome happens. It&#8217;s instant gratification<\/p>\n<p>It&#8217;s a cycle of wanting, waiting, and wanting some more. That&#8217;s the game&#8217;s secret weapon: the more it withholds, the more you&#8217;re dying to get it. It&#8217;s human nature \u2013 we&#8217;re all just kids who really, really want that toy on the top shelf.<\/p>\n<p>That\u2019s why \u201climited time offers\u201d work by the way.<\/p>\n<ol start=\"7\">\n<li><strong> Unpredictability and Curiosity<\/strong><\/li>\n<\/ol>\n<p>Researchers from <a href=\"https:\/\/www.openai.com\/\">Open AI<\/a> \u2014 the singularity-focused think-tank co-founded by Elon Musk \u2014 recently published a <a href=\"https:\/\/pathak22.github.io\/large-scale-curiosity\/resources\/largeScaleCuriosity2018.pdf\">research paper<\/a> detailing a large-scale study on curiosity-driven learning. Basically what they did was that they gave \u201ccuriosity\u201d to AI. What happened next? It played games the whole day.<\/p>\n<p>According to the team\u2019s <a href=\"https:\/\/openai.com\/research\/\">whitepaper<\/a>:<\/p>\n<p>\u201cThis is not as strange as it sounds. Developmental psychologists talk about intrinsic motivation (i.e., curiosity) as the primary driver in the early stages of development: Babies appear to employ goalless exploration to learn skills that will be useful later on in life. There are plenty of other examples, from playing Minecraft to visiting your local zoo, where no extrinsic rewards are required.<\/p>\n<p><em>\u2026<\/em><\/p>\n<p><em>The more times the bricks are stuck in a row by the ball, the more complicated the pattern of bricks remaining becomes, making the agent more curious to explore further, hence, collecting points as a by-product. Further, when the agent runs out of lives, the bricks are reset to a uniform structure again that has been seen by the agent many times before and is hence very predictable, so the agent tries to stay alive to be curious by avoiding reset by death.<\/em><\/p>\n<p><em>\u2026<\/em><\/p>\n<p><em>The idea is that local sources of entropy in an environment like a TV that randomly changes channels when an action is taken should prove to be an irresistible attraction to our agent. We take this thought experiment literally and add a TV to the maze along with an action to change the channel.\u201d<\/em><\/p>\n<p>Even AI, if you give it a TV and a remote, becomes a couch potato.<\/p>\n<ol start=\"8\">\n<li><strong> Loss and Avoidance<\/strong><\/li>\n<\/ol>\n<p>Nobody likes losing their stuff, even if it&#8217;s just pixels on a screen.<\/p>\n<p>this all stems from good old-fashioned fear. Fear of loss, fear of missing out \u2013 you name it. Fear gets a bad rap, but let&#8217;s give credit where it&#8217;s due \u2013 it&#8217;s an incredible motivator. It&#8217;s like the adrenaline rush you get when you&#8217;re the last one standing in a game of tag.<\/p>\n<p>In the world of gaming (and life), fear of loss is a powerful driver. It keeps us coming back, grinding away, just to keep our digital treasures safe. It&#8217;s not just about the joy of gaining; it&#8217;s about the terror of losing.<\/p>\n<p>Fear \u2013 it&#8217;s what keeps the digital world spinning.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Gamification is a design that places the most emphasis on human motivation in the process. In essence, it is Human-Focused Design (as opposed to \u201cfunction-focused design\u201d). &nbsp; Gamification \u2013 the buzzword that&#8217;s been hanging around like that one friend who never knows when the party&#8217;s over. It&#8217;s not rocket science, folks: slap some game mechanics [&hellip;]<\/p>\n","protected":false},"author":797,"featured_media":161509,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1747,1768,1756],"tags":[],"class_list":["post-161508","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-all-news","category-opinions","category-tech","has-thumb"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>8 Core Principles of Gamification or \u201cHow to Gamify Anything\u201d &#8226; Forbes Georgia<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/dev.forbes.ge\/en\/8-core-principles-of-gamification-or-how-to-gamify-anything\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"8 Core Principles of Gamification or \u201cHow to Gamify Anything\u201d &#8226; Forbes Georgia\" \/>\n<meta property=\"og:description\" content=\"Gamification is a design that places the most emphasis on human motivation in the process. In essence, it is Human-Focused Design (as opposed to \u201cfunction-focused design\u201d). &nbsp; Gamification \u2013 the buzzword that&#8217;s been hanging around like that one friend who never knows when the party&#8217;s over. It&#8217;s not rocket science, folks: slap some game mechanics [&hellip;]\" \/>\n<meta property=\"og:url\" content=\"https:\/\/dev.forbes.ge\/en\/8-core-principles-of-gamification-or-how-to-gamify-anything\/\" \/>\n<meta property=\"og:site_name\" content=\"Forbes Georgia\" \/>\n<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/forbesgeo\" \/>\n<meta property=\"article:published_time\" content=\"2023-11-27T14:14:16+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/dev.forbes.ge\/wp-content\/uploads\/2023\/11\/MISHO-1-8.png\" \/>\n\t<meta property=\"og:image:width\" content=\"1920\" \/>\n\t<meta property=\"og:image:height\" content=\"1080\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/png\" \/>\n<meta name=\"author\" content=\"Misho Zghuladze\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@forbesgeorgian\" \/>\n<meta name=\"twitter:site\" content=\"@forbesgeorgian\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Misho Zghuladze\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"7 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/dev.forbes.ge\\\/en\\\/8-core-principles-of-gamification-or-how-to-gamify-anything\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/dev.forbes.ge\\\/en\\\/8-core-principles-of-gamification-or-how-to-gamify-anything\\\/\"},\"author\":{\"name\":\"Misho Zghuladze\",\"@id\":\"https:\\\/\\\/dev.forbes.ge\\\/en\\\/#\\\/schema\\\/person\\\/f5796d1c6f3be9246feb0bfb20639cb1\"},\"headline\":\"8 Core Principles of Gamification or \u201cHow to Gamify Anything\u201d\",\"datePublished\":\"2023-11-27T14:14:16+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/dev.forbes.ge\\\/en\\\/8-core-principles-of-gamification-or-how-to-gamify-anything\\\/\"},\"wordCount\":1398,\"publisher\":{\"@id\":\"https:\\\/\\\/dev.forbes.ge\\\/en\\\/#organization\"},\"image\":{\"@id\":\"https:\\\/\\\/dev.forbes.ge\\\/en\\\/8-core-principles-of-gamification-or-how-to-gamify-anything\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/dev.forbes.ge\\\/wp-content\\\/uploads\\\/2023\\\/11\\\/MISHO-2-8.png\",\"articleSection\":[\"All News\",\"Opinions\",\"Tech\"],\"inLanguage\":\"en-US\"},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/dev.forbes.ge\\\/en\\\/8-core-principles-of-gamification-or-how-to-gamify-anything\\\/\",\"url\":\"https:\\\/\\\/dev.forbes.ge\\\/en\\\/8-core-principles-of-gamification-or-how-to-gamify-anything\\\/\",\"name\":\"8 Core Principles of Gamification or \u201cHow to Gamify Anything\u201d &#8226; 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